CNNMoney joue à la Revolution
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- PN Team
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CNNMoney joue à la Revolution
L'auteur de la rubrique Game Over sur CNN Money a eu la chance de jouer en tête-à-tête avec la Revolution.<BR><BR>Pour lire la suite de la news : <a href="http://www.p-nintendo.com/news/N-1064064159.html" target="_blank"><b>www.p-nintendo.com</b></a>
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- SeRiaLGLaNDeuR83
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Excellente interview, on a quelqu'un qui a pu tester en réel la manette de la Revo et nous livre ses commentaires. Et il a l'air plus que conquis, que c'est très simple d'utilisation et intuitif (voir meme plus qu'avec un controlleur clasique).
Exemples : enjoyed the game far more than I did with the GameCube controller. ("Metroid" fans... well, you're probably already pretty excited.)
"I was a developer for many years before my current role, but I've never been a very good gamer," Nintendo president Satoru Iwata told me. "I've never been able to control a first-person shooter, but as soon as I used the Revolution controller, I found it very easy to control the game. So, I think that's a genre that's particularly well suited for the controller."
Nintendo wasn't kidding when it said it wanted to change the way people play, though. Once I figured out that subtle movements made for simple gameplay, I went through eight demos demonstrating a variety of features and possible uses. A simple point and shoot demo (like any of the thousands of Web-based Flash games) was more fun than I expected. I effortlessly pulled off loops and flight stunts I've never been able to manage with today's standard controller in a flying demo, simply by holding the controller as I might a paper airplane. ("Star Fox" fans should start getting excited.)
Bref que du bon, j'ai de plus en plus hâte !
Exemples : enjoyed the game far more than I did with the GameCube controller. ("Metroid" fans... well, you're probably already pretty excited.)
"I was a developer for many years before my current role, but I've never been a very good gamer," Nintendo president Satoru Iwata told me. "I've never been able to control a first-person shooter, but as soon as I used the Revolution controller, I found it very easy to control the game. So, I think that's a genre that's particularly well suited for the controller."
Nintendo wasn't kidding when it said it wanted to change the way people play, though. Once I figured out that subtle movements made for simple gameplay, I went through eight demos demonstrating a variety of features and possible uses. A simple point and shoot demo (like any of the thousands of Web-based Flash games) was more fun than I expected. I effortlessly pulled off loops and flight stunts I've never been able to manage with today's standard controller in a flying demo, simply by holding the controller as I might a paper airplane. ("Star Fox" fans should start getting excited.)
Bref que du bon, j'ai de plus en plus hâte !

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- SeRiaLGLaNDeuR83
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SeRiaLGLaNDeuR83 a écrit :Une petite traduc "a la va vite" pas exacte à 100% mais qui devrait vous donner une idée :
Exemples : enjoyed the game far more than I did with the GameCube controller. ("Metroid" fans... well, you're probably already pretty excited.)
J'ai bien plus apprecié les jeux qu'avec les controleur de la GC (les fans de metroid devraient apprecier)
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"I was a developer for many years before my current role, but I've never been a very good gamer," Nintendo president Satoru Iwata told me. "I've never been able to control a first-person shooter, but as soon as I used the Revolution controller, I found it very easy to control the game. So, I think that's a genre that's particularly well suited for the controller."
J'ai été developpeur pdt de nombreuses années avant d'avoir le role que j'occupe actuellement, mais je n'ai jamais été un très bon joueur, dit le pdt de nintendo satoru iwata. Je n'ai jamais été capable de jouer à un FPS, mais dès que j'ai utilisé le controleur de la Rev, controler le jeu pour moi était chose aisée. Je pejnse donc que c'est un genre qui est particulièrement bien adapté au controleur.
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Nintendo wasn't kidding when it said it wanted to change the way people play, though. Once I figured out that subtle movements made for simple gameplay, I went through eight demos demonstrating a variety of features and possible uses. A simple point and shoot demo (like any of the thousands of Web-based Flash games) was more fun than I expected. I effortlessly pulled off loops and flight stunts I've never been able to manage with today's standard controller in a flying demo, simply by holding the controller as I might a paper airplane. ("Star Fox" fans should start getting excited.)
Nintendo ne plaisantait pas quand ils ont dit vouloir changer la facon dont les gens jouent. Dès que j'ai decouvert les mouvements subtiles faits pour es jeux simples, j'ai testé 8 démos demontrant une variété de dispositifs and voix possibles. Une simple demo "pointer et tirer" (comme un des milliers de jeux flash dispos sur le web) était plus amusante que je ne l'aurai imaginé. j'ai effectué sans effort des looping et atterissages que je n'ai jamais reussi à faire avec les controleurs actuels dans une demo de vol, simplement en tenant le controleur comme je le ferai avec un avien en papier (les fans de starfox devraient apprecier)
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