les prévisions de bloomberg se confirmeront...
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- Oeuf de Yoshi
- Messages : 9
- Inscription : mer. 07 août 2002 - 22:30
Goldorak a écrit :de toutes façons, si vous voulez parler chiffres etc, la Gamecube va se vendre 10 fois plus d'ici deux semaines, en Amérique, au Japon et en Europe. Dans deux jours, RE0 sort en Amérique et au Japon c'est le 21, c'est le 2ème ou trosième jeu le + attendu au Japon donc ça devrait casser la baraque déjà.
Et puis, Métroïd Prime va faire son arrivé le 18, encore une raison de plus d'acheter la Gamecube! Puis le 22 Novembre, Starfox va sortir. Et là les parents prendront la Gamecube avec Starfox pour leurs gosses à Noël parce que c'est bien fait et en plus ça a l'air bien, ça lui changera de tuer tout le temps des gens..... Et puis Zelda va sortir au Japon, encore une raison de plus de s'acheter la Gamecube!! Les consoles se vendront de plus en plus, et Nintendo va faire son annonce qui devrait booster encore les ventes de consoles. Alors de plus en plus éditeurs s'intéresseront à la Gamecube car elle commencera à être vachement intéressante.
Nintendo assure sa fin d'année rien qu'avec ces quatres titres, c'est certain.....
Et puis moi je m'en fous, je suis sûr qu'elle marchera en Europe.
c sur que pendant ce temps, il n'y aura aucun jeux qui sortiront sur ps2 et sur xbox...
nin-devil a écrit :et pas ke pour nintendo !! pour squarekedal a écrit :Pourquoi se prendre une GC ? pour les jeux Nintendo qui ne seront, et pour cause, nulle part ailleurs.
Moi ca me suffit...ki develope FF CC en ce moment sur le cube
et toute la bande !
Oui, bien sur, toutes les exclusivités... c'est ça la force d'une console à l'heure actuelle... Et pour le moment, les exclu qui m'interessent le plus sont sur GC, et de loin.
Bon recentrons le débat parce que vous êtes une sacrée bande d'excités a ce que je vois.
Noël sera une période décisive pour les 2 principaux acteurs du marché des consoles : Sony et Microsoft
La NGC va essayer tant bien que mal de tenir la route en limitant la casse et Nintendo (comme ils sont bien bornés) ne va surement pas tenter de faire la même offre que ses concurrents de manière à toujours rester marginal.
Cette erreur leur sera fatale et se ressentira sur les chiffres des ventes de la période de fin d'année vous verrez bien.
On en reparlera dans 2 mois.
Ceci étant dit, si la NGC se plante à Noël je pense que Nintendo commencera une descente qui s'achèvera le jour où ils prendront la décision d'arrêter la production de NGC pour l'Europe et se concentrer sur le Japon et les US.
Nintendo ne doit plus venir en Europe et c'est ça qui lui cause problèmes, ils n'ont pas les reins assez solides face à Sony et MS.
la NGC se vend mal, acceptez-le, c'est un fait indéniable.
Noël sera une période décisive pour les 2 principaux acteurs du marché des consoles : Sony et Microsoft
La NGC va essayer tant bien que mal de tenir la route en limitant la casse et Nintendo (comme ils sont bien bornés) ne va surement pas tenter de faire la même offre que ses concurrents de manière à toujours rester marginal.
Cette erreur leur sera fatale et se ressentira sur les chiffres des ventes de la période de fin d'année vous verrez bien.
On en reparlera dans 2 mois.
Ceci étant dit, si la NGC se plante à Noël je pense que Nintendo commencera une descente qui s'achèvera le jour où ils prendront la décision d'arrêter la production de NGC pour l'Europe et se concentrer sur le Japon et les US.
Nintendo ne doit plus venir en Europe et c'est ça qui lui cause problèmes, ils n'ont pas les reins assez solides face à Sony et MS.
la NGC se vend mal, acceptez-le, c'est un fait indéniable.
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- Metal Mario
- Messages : 3091
- Inscription : mer. 06 févr. 2002 - 16:31
- Localisation : Liège, Belgique
tiens Segafan... Toi ki a l air d etre le plus boulet parmis les boulet
Trailing Sony, Microsoft Xbox Bets On The Web
By Khanh T.L. Tran in San Francisco and Robert A. Guth in Tokyo
TUKWILA, WASH. -- To understand how much Microsoft Corp. has riding on the new online service it plans for its Xbox video-game console, pay a visit to a vast and ultrasecure building the company runs here.
The facility, a data center south of the Seattle airport, houses 130 of the 500 computer servers that will power the games for Microsoft's new Xbox Live, a service it expects to unveil next week that will let Xbox users play over the Web. No expense has been spared and no security precaution left unconsidered: Only 12 Microsoft employees are permitted access to the 20-by-40-foot black cage holding the computers. Each time the cage's door swings open, a motion-sensor videocamera records the scene. Sitting 25 miles away, at Microsoft's Redmond, Wash., headquarters, are at least three employees who monitor the network at all times for glitches and hacking attempts.
Microsoft hopes that running its own data centers will close the gap with archrival Sony Corp. The Japanese company already lets owners of its game machine, the PlayStation 2, play online. And sales of the Xbox have gotten off to a slow start since it hit the market a year ago, while Sony has continued to attract hot titles, such as the Grand Theft Auto car-thief series, that run only on the Sony machine.
Industry executives and analysts say online gaming probably won't generate significant revenue until the latter part of the decade, after the release of machines that replace the current Xbox, PlayStation 2 and Nintendo Co.'s GameCube. Xbox executives acknowledge that the number of Xbox Live players could range from just tens of thousands to more than 100,000 by year-end.
But Microsoft says it has to bet on online gaming now if it expects to build an Internet gaming business for the long haul. "It's really about setting the foundation and setting the agenda," says J. Allard, a general manager of the Xbox business.
Microsoft is hoping to parlay its experience running networks and large online services, such as its free Hotmail e-mail service, into success with Xbox Live. The company is already using technology derived from its Passport online sign-in service to help people log into Xbox Live. Its approach to online gaming is similar to the proprietary strategy it pursues in many of its core businesses: The company sells its software with components that work well together but don't necessarily operate with competitors' programs.
Microsoft has set a high bar as it readies to do battle with Sony and Nintendo. To use Xbox Live, gamers must have an expensive, high-speed "broadband" Internet connection, instead of merely a dial-up connection, and also must buy a $50 set-up kit in addition to the standard Xbox console and games. The kit includes a headset used to talk to other players and a year's subscription to Microsoft's gaming network, which is accessible only by using the Xbox connected to a TV.
Mr. Allard says the focus on broadband and a proprietary network give Microsoft more flexibility to add features, such as, potentially, speech-recognition technology or an instant-messaging function to chat with other players. Microsoft may eventually allow online players to download music and videos from the Web, he says.
Sony and Nintendo, in contrast, each require the purchase of a separate modem, priced under $40, to connect their machines to high-speed or dial-up Internet lines; neither has a sign-up fee. Sony is banking on the wide lead the PS2 has over the Xbox and GameCube. Sony has sold more than twice as many PS2 machines in the U.S. as Microsoft and Nintendo combined, according to industry analysts.
In touting its data center, Microsoft is clearly hoping to build excitement among die-hard gamers long before online gaming goes mainstream. Most game makers concur it will be years before they develop sophisticated online games, in part because today's way of distributing games, via discs, is so profitable.
Microsoft has invested heavily in its online-gaming push, opening the Tukwila data center and three others, in downtown Seattle, London and Tokyo. The Xbox group is funding some outside companies that are creating games for Xbox Live. The company has said it expects to invest $2 billion over the next five years on Xbox, including its online service. The network should give Microsoft a leg up over Sony if Sony doesn't build its own network soon, says Robbie Bach, head of the Xbox business. "They can invest now or they can invest later," he says. "But if they invest later, they'll be behind."
For Sony, however, networks aren't the only strategy for attracting online gamers. When Sony put the finishing touches on the PlayStation 2 in the late 1990s, it figured that networks wouldn't be fast enough to run the graphics-intensive games that gamers demanded, Sony executives say. But the company is bringing over well-known brands from the offline world to attract gamers to the online domain. In addition to Electronic Arts Inc.'s Madden NFL football title, Sony is also offering online versions of Twisted Metal: Black, its popular vehicle-combat game, and Final Fantasy, a leading game from Square Co. None of those games can be played online on the Xbox.
Nintendo, in contrast, is entering the online derby with caution. "In the short term [online gaming] creates some buzz and excitement," says Peter MacDougall, executive vice president at Nintendo's U.S. unit, also in Redmond. Yet, in a tough economy, "discretionary items like online gaming might be the first one to go," he says.
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Archrivals
Total U.S. sales* of video-game consoles, in millions of units:
Sony PlayStation 2 11.2
Microsoft Xbox 2.2
Nintendo GameCube 2.7
*From introduction through September 2002
Source: DFC Intelligence Special Offer: $10 off WSJ
t aime les analyste? et ben voici un texte d analyste... aux USA, 2.7 millions de GC pr 2.2 millions de Xbox...
la GC surpasse la XBox partout dans le monde en vente général
wow, la descente aux enfers pr MS? mon dieu!!! mais ils sont foutu? merde, ils ont plus k un paquet de fan comme toi pr les sauver, mais ça suffira pas, le public a compris
T ES KUN BOULEEEEEEEEEEEEEEEEET
Trailing Sony, Microsoft Xbox Bets On The Web
By Khanh T.L. Tran in San Francisco and Robert A. Guth in Tokyo
TUKWILA, WASH. -- To understand how much Microsoft Corp. has riding on the new online service it plans for its Xbox video-game console, pay a visit to a vast and ultrasecure building the company runs here.
The facility, a data center south of the Seattle airport, houses 130 of the 500 computer servers that will power the games for Microsoft's new Xbox Live, a service it expects to unveil next week that will let Xbox users play over the Web. No expense has been spared and no security precaution left unconsidered: Only 12 Microsoft employees are permitted access to the 20-by-40-foot black cage holding the computers. Each time the cage's door swings open, a motion-sensor videocamera records the scene. Sitting 25 miles away, at Microsoft's Redmond, Wash., headquarters, are at least three employees who monitor the network at all times for glitches and hacking attempts.
Microsoft hopes that running its own data centers will close the gap with archrival Sony Corp. The Japanese company already lets owners of its game machine, the PlayStation 2, play online. And sales of the Xbox have gotten off to a slow start since it hit the market a year ago, while Sony has continued to attract hot titles, such as the Grand Theft Auto car-thief series, that run only on the Sony machine.
Industry executives and analysts say online gaming probably won't generate significant revenue until the latter part of the decade, after the release of machines that replace the current Xbox, PlayStation 2 and Nintendo Co.'s GameCube. Xbox executives acknowledge that the number of Xbox Live players could range from just tens of thousands to more than 100,000 by year-end.
But Microsoft says it has to bet on online gaming now if it expects to build an Internet gaming business for the long haul. "It's really about setting the foundation and setting the agenda," says J. Allard, a general manager of the Xbox business.
Microsoft is hoping to parlay its experience running networks and large online services, such as its free Hotmail e-mail service, into success with Xbox Live. The company is already using technology derived from its Passport online sign-in service to help people log into Xbox Live. Its approach to online gaming is similar to the proprietary strategy it pursues in many of its core businesses: The company sells its software with components that work well together but don't necessarily operate with competitors' programs.
Microsoft has set a high bar as it readies to do battle with Sony and Nintendo. To use Xbox Live, gamers must have an expensive, high-speed "broadband" Internet connection, instead of merely a dial-up connection, and also must buy a $50 set-up kit in addition to the standard Xbox console and games. The kit includes a headset used to talk to other players and a year's subscription to Microsoft's gaming network, which is accessible only by using the Xbox connected to a TV.
Mr. Allard says the focus on broadband and a proprietary network give Microsoft more flexibility to add features, such as, potentially, speech-recognition technology or an instant-messaging function to chat with other players. Microsoft may eventually allow online players to download music and videos from the Web, he says.
Sony and Nintendo, in contrast, each require the purchase of a separate modem, priced under $40, to connect their machines to high-speed or dial-up Internet lines; neither has a sign-up fee. Sony is banking on the wide lead the PS2 has over the Xbox and GameCube. Sony has sold more than twice as many PS2 machines in the U.S. as Microsoft and Nintendo combined, according to industry analysts.
In touting its data center, Microsoft is clearly hoping to build excitement among die-hard gamers long before online gaming goes mainstream. Most game makers concur it will be years before they develop sophisticated online games, in part because today's way of distributing games, via discs, is so profitable.
Microsoft has invested heavily in its online-gaming push, opening the Tukwila data center and three others, in downtown Seattle, London and Tokyo. The Xbox group is funding some outside companies that are creating games for Xbox Live. The company has said it expects to invest $2 billion over the next five years on Xbox, including its online service. The network should give Microsoft a leg up over Sony if Sony doesn't build its own network soon, says Robbie Bach, head of the Xbox business. "They can invest now or they can invest later," he says. "But if they invest later, they'll be behind."
For Sony, however, networks aren't the only strategy for attracting online gamers. When Sony put the finishing touches on the PlayStation 2 in the late 1990s, it figured that networks wouldn't be fast enough to run the graphics-intensive games that gamers demanded, Sony executives say. But the company is bringing over well-known brands from the offline world to attract gamers to the online domain. In addition to Electronic Arts Inc.'s Madden NFL football title, Sony is also offering online versions of Twisted Metal: Black, its popular vehicle-combat game, and Final Fantasy, a leading game from Square Co. None of those games can be played online on the Xbox.
Nintendo, in contrast, is entering the online derby with caution. "In the short term [online gaming] creates some buzz and excitement," says Peter MacDougall, executive vice president at Nintendo's U.S. unit, also in Redmond. Yet, in a tough economy, "discretionary items like online gaming might be the first one to go," he says.
---
Archrivals
Total U.S. sales* of video-game consoles, in millions of units:
Sony PlayStation 2 11.2
Microsoft Xbox 2.2
Nintendo GameCube 2.7
*From introduction through September 2002
Source: DFC Intelligence Special Offer: $10 off WSJ
t aime les analyste? et ben voici un texte d analyste... aux USA, 2.7 millions de GC pr 2.2 millions de Xbox...
la GC surpasse la XBox partout dans le monde en vente général
wow, la descente aux enfers pr MS? mon dieu!!! mais ils sont foutu? merde, ils ont plus k un paquet de fan comme toi pr les sauver, mais ça suffira pas, le public a compris
T ES KUN BOULEEEEEEEEEEEEEEEEET
Ecart de 500.000 machines tu trouves ça bcp pour une boite ki vient de faire son apparition sur le marché des consoles ?
C la honte pour Nintendo ke de se faire talonner par un nouveau venu, c'est vraiment la honte.
Sony reste leader et ils l'ont bien mérités.
La xbox commence a surpasser la NGc dans certains pays et ce n'est pas un phénomène marginal.
La tendance ce confirmera dans les mois à venir mais comme je l'ai déjà dit : on en reparlera début 2003...
C la honte pour Nintendo ke de se faire talonner par un nouveau venu, c'est vraiment la honte.
Sony reste leader et ils l'ont bien mérités.
La xbox commence a surpasser la NGc dans certains pays et ce n'est pas un phénomène marginal.
La tendance ce confirmera dans les mois à venir mais comme je l'ai déjà dit : on en reparlera début 2003...
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- Metal Mario
- Messages : 3091
- Inscription : mer. 06 févr. 2002 - 16:31
- Localisation : Liège, Belgique
1- la GC surpasse la XBox au USA seulementsegafan a écrit :Ecart de 500.000 machines tu trouves ça bcp pour une boite ki vient de faire son apparition sur le marché des consoles ?
C la honte pour Nintendo ke de se faire talonner par un nouveau venu, c'est vraiment la honte.
Sony reste leader et ils l'ont bien mérités.
La xbox commence a surpasser la NGc dans certains pays et ce n'est pas un phénomène marginal.
La tendance ce confirmera dans les mois à venir mais comme je l'ai déjà dit : on en reparlera début 2003...
2- la XBox est sortie avant la GC partout, sauf au Japon
3- la XBox est une console US... donc favorite au US
cherche pas d excuse
tu te plante paske t as envie de faire chier ton monde
dégage d ici, tu pue... tu sens la honte
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- Metal Mario
- Messages : 3091
- Inscription : mer. 06 févr. 2002 - 16:31
- Localisation : Liège, Belgique
segafan a écrit :LPC ya ke ta vérité ki blesse
et apparement bcp d'entre vous sont blessés...

blessé???

en koi je suis blessé?

réflexion d un gamin de 2 ans... on a compris ta mentalité jeunot... t as plus besoin de te caché... montre nous ton vrai pseudo "Super Newbies"

t aura eu le mérite d en avoir qqs uns
tu es le maillon faible, aurevoir
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- Super Mario
- Messages : 758
- Inscription : mar. 30 avr. 2002 - 19:20
- Localisation : Paris ou Metz
- Contact :
on est blessé par ta connerie, ouais... Viens nous présenter des arguments valables, et on en reparlera. La XBOX se vend moins bien que la GC partout dans le monde. C'EST UN FAIT. La seule exception à la règle étant l'Europe depuis le début du mois, mais étant donné que la GC est bien devant en terme de parc installé, ça n'engage en rien.
*** Membre du Club Des Pervers ***