Wii U
Ouais cest vrais que en faite la wiiu cest meme pas une gamecube niveau situation cest juste une wii qui naura pas le hype de la wiimote ! Et si Nintendo pense choper les casual apple avec sa tablette ca va lui faire bizzare de se prendre le rouleau compresseur marketing de appne sur la tronche en plus de sony et crosoft pour le gamer .
Dernière modification par sakuragi le sam. 11 juin 2011 - 13:28, modifié 1 fois.
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- Super Mario
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- Inscription : dim. 19 nov. 2006 - 20:06
- yagal
- Super Mario Bros
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- Localisation : Italie
Les compteurs de pixels , La Vita a 960 × 544 pixels @ 220 ppi.Golgotron a écrit :Here at Golgotron, we consider ourselves scientists. We go where others dare not go, and we get the info others dare not get. So, when we were introduced to the Nintendo Wii U and realized that Nintendo only had some of the answers to our many questions, we set out to find the answers ourselves. We found one.
What is the screen resolution of that fancy wireless LCD built into the Wii U tablet controller?
First off, we knew it wasn’t super high res. You could tell that just by looking at it, and no one expects a 6.2 inch screen to be 1080p. At least, not anyone who knows anything about present-day LCD technology. However, we were kind of hoping for what is commonly referred to as QHD – 960 x 540. That’s a quarter of the 1080p that we love so much, and if you didn’t already know, hi-def scales down better when it works out evenly like that. Unfortunately, it looks like the units at E3 were not quite that good. Now, they didn’t look bad. In fact, the screens looked quite good in practice, but technically speaking, QHD is a bit better than WVGA, especially when the source material is hi-def. Just think about all the NetFlix’ing that’ll happen on this thing.
So this is what we found after staring at some hi-res photos and manually counting individual pixels – by our estimation, the screen on the Wii U tablet is about 870 pixels wide. However, that doesn’t jive with any standard screen resolutions and it certainly doesn’t match any LCDs commonly in production. 854, though… now that’s a winner. 854 x 480 (WVGA) is a very common widescreen resolution, and it’s within 2% of our not-scientific-enough measurement. Unless Nintendo changes things for the final units, we’re confident the Nintendo U tablet resolution is WVGA.
If you’re up for it, you can use our images to count the pixels for yourself. Click on the thumbnails for the full resolution images.
PSN: oninou
hallucinant...Kayron a écrit :Le pire est encore à venir :
Wii U : pas d'upscale pour les jeux Wii :http://www.gamekult.com/actu/e3-2011-wi ... 93505.htmlGamekult a écrit :Si la Wii U sera enfin capable d'afficher des jeux Nintendo en haute résolution, les anciens titres du catalogue Wii ne bénéficieront pas de cette mise à jour graphique. Reggie Fils-Aimé a confirmé dans une interview accordée à GameTrailers que la console ne proposerait pas d'upscale pour les jeux rétrocompatibles.
Il ne me vient pas d'autre mot a l'esprit.
- -Tetevemasque-
- Mario
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- Inscription : dim. 09 janv. 2011 - 20:14
T'as qu'a acheter le "nouvelle nouvelle façon de jouer" version WiiUKayron a écrit :Le problème c'est que du coup, la rétrocompatibilité sert un peu à rien. On va se retrouver avec des jeux Wii dégueulasses sur un écran HD...
la ca sera en HD.
Mais c'est 60€ a chaque fois... Et oui, la qualité ca se paye!