Révolution : Avalanche de rumeurs
-
- Oeuf de Yoshi
- Messages : 11
- Inscription : sam. 09 oct. 2004 - 17:02
- Localisation : Boucherville-Québec-Canada
- Contact :
Retro Studios
Moi dis que si c'est vrai tout ça c'est trop cool....(excellent). Et euh pour Retro Studios (j'espère ne pas avoir à vous dire c'est quoi...), je ne sais pas si c'est vrai qu'ils font un jeu comme ça mais si oui je dit pourquoi pas et puis comme on n'a pas trop d'info je dis wait and see...mais euh d'après moi ils travallent vraiment sur quelque chose (soit ce jeu ou un autre Metroid) parce que ragarder ce que j,ai pris directement du site de Retro studios...:
obs: Storyboard Artist
Location: Austin TX
Description: Defines and develops storyboards. Work with technical staff and animators in the development of visual look of games. Collaborate with Lead Artist in the development of promotional concepts.
Requirements: include a minimum 1-2 years experience in film, comics, or game industry; specifically creating storyboards and/or panels describing action sequences, character emotions, etc. Good knowledge of cinematography. Must be able to work in a team environment. Experience working on world and/or character concepts. Experience developing story ideas. Demo reel submission is required. Small sample of work on VHS or CD. Demonstrate creative talent through 4-8 storyboards describing different types of scenes (ie. action, emotion, intro, ending) that display visual movement and camera cuts. Color submission preferred in order to show lighting detail and special effect sources. Scenes shown should exhibit different levels of atmosphere (ie. great heights, claustrophobia, large expansive scenes, great distance to up close, etc.)
To apply for this position click here
Title: Animator - Level 1 or Level 2
Location: Austin TX
Description: Creates a variety of characters from simple single bone rigs to complex bi-ped setups. Work with designers and other artists to determine move sets. May handle scripting of linked moves for Cinematic Department.
Requirements: include a minimum 1-2 years experience in character animation; Good working knowledge of 3D character movement, Must be able to work in a team environment, Familiarity with Maya, binding, animating, and modeling, Scripting knowledge helpful (basic layout, or use of a world editor-type program). Demo reel submission is required. Small sample of work on VHS or CD. Demonstrate walk cycle, attack and reaction in 3D movement for 2-4 different style characters (bi-ped and up). 2-4 looping complex moves (ie. swinging an axe, wolf running, etc.) that portray the attitude of the given character. Realistic movement
To apply for this position click here
Title: Level Designer (Full Time)
Location: Austin TX
Description: Create world geometry with concentration on gameplay mechanics. Collaborate with the Lead Designer on creating gameplay situations and puzzles. Communicate with the Art and Engineering department on technical specifications and content details.
Requirements: include a minimum 3-4 years experience in designing levels for 3D video games. Knowledge of Maya is a plus. Must be able to work in a team environment and take direction well. Demo reel submission is required. Provide a small sample of work featured from at least one published title. Screen shots and/or game demos preferred.
To apply for this position click here
Title: Level Designer (Contract Position)
Location: Austin TX
Description: Create world geometry with concentration on gameplay mechanics. Collaborate with the Lead Designer on creating gameplay situations and puzzles. Communicate with the Art and Engineering department on technical specifications and content details.
Requirements: include a minimum 3-4 years experience in designing levels for 3D video games. Knowledge of Maya is a plus. Must be able to work in a team environment and take direction well. Demo reel submission is required. Provide a small sample of work featured from at least one published title. Screen shots and/or game demos preferred.
To apply for this position click here
Title: Level 3 Tools Programmer
Location: Austin TX
Description: Create tools to improve productivity for the various departments. Collaborate with the department heads to identify pipeline/workflow/interface improvements and estimate cost of development for said improvements.
Requirements: include a minimum of 5 years professional C experience and 2 titles shipped. (Consol perferred) Special Effects a strong bonus. Knowledge of Maya scripting and plugins a plus. Knowledge of C# a plus. Must be able to work in a team environment and take direction well. List of titles shipped.
To apply for this position click here
Title: Concept Artist
Location: Austin TX
Description: Develop most characters for every game title the company produces. Present multiple original ideas to art lead based on design spec. Work with animators on any technical issues regarding character movement. Do character orthographic views and work with modelers to determine layout of creatures. Possibly work with the lead artist on world designs and concepts for promotional and in game work.
Requirements: Must be able to produce a large amount of work in unfinished state quickly and with a variety of ideas. Requirements include a minimum of 5 years professional C experience and 2 titles shipped. (Consol perferred) Special Effects a strong bonus. Knowledge of Maya scripting and plugins a plus. Knowledge of C# a plus. Must be able to work in a team environment and take direction well. List of titles shipped.
To apply for this position click here
Dans le fond tout ça, si vous comprenez rien de l'anglais, c'est juste qu'ils cherchent des gars qui ont de l'expérience pour aller travailler à leur studio à Austin Texas (je croisq ue c'est le seul de toute manière...)
source : http://www.retrostudios.com
obs: Storyboard Artist
Location: Austin TX
Description: Defines and develops storyboards. Work with technical staff and animators in the development of visual look of games. Collaborate with Lead Artist in the development of promotional concepts.
Requirements: include a minimum 1-2 years experience in film, comics, or game industry; specifically creating storyboards and/or panels describing action sequences, character emotions, etc. Good knowledge of cinematography. Must be able to work in a team environment. Experience working on world and/or character concepts. Experience developing story ideas. Demo reel submission is required. Small sample of work on VHS or CD. Demonstrate creative talent through 4-8 storyboards describing different types of scenes (ie. action, emotion, intro, ending) that display visual movement and camera cuts. Color submission preferred in order to show lighting detail and special effect sources. Scenes shown should exhibit different levels of atmosphere (ie. great heights, claustrophobia, large expansive scenes, great distance to up close, etc.)
To apply for this position click here
Title: Animator - Level 1 or Level 2
Location: Austin TX
Description: Creates a variety of characters from simple single bone rigs to complex bi-ped setups. Work with designers and other artists to determine move sets. May handle scripting of linked moves for Cinematic Department.
Requirements: include a minimum 1-2 years experience in character animation; Good working knowledge of 3D character movement, Must be able to work in a team environment, Familiarity with Maya, binding, animating, and modeling, Scripting knowledge helpful (basic layout, or use of a world editor-type program). Demo reel submission is required. Small sample of work on VHS or CD. Demonstrate walk cycle, attack and reaction in 3D movement for 2-4 different style characters (bi-ped and up). 2-4 looping complex moves (ie. swinging an axe, wolf running, etc.) that portray the attitude of the given character. Realistic movement
To apply for this position click here
Title: Level Designer (Full Time)
Location: Austin TX
Description: Create world geometry with concentration on gameplay mechanics. Collaborate with the Lead Designer on creating gameplay situations and puzzles. Communicate with the Art and Engineering department on technical specifications and content details.
Requirements: include a minimum 3-4 years experience in designing levels for 3D video games. Knowledge of Maya is a plus. Must be able to work in a team environment and take direction well. Demo reel submission is required. Provide a small sample of work featured from at least one published title. Screen shots and/or game demos preferred.
To apply for this position click here
Title: Level Designer (Contract Position)
Location: Austin TX
Description: Create world geometry with concentration on gameplay mechanics. Collaborate with the Lead Designer on creating gameplay situations and puzzles. Communicate with the Art and Engineering department on technical specifications and content details.
Requirements: include a minimum 3-4 years experience in designing levels for 3D video games. Knowledge of Maya is a plus. Must be able to work in a team environment and take direction well. Demo reel submission is required. Provide a small sample of work featured from at least one published title. Screen shots and/or game demos preferred.
To apply for this position click here
Title: Level 3 Tools Programmer
Location: Austin TX
Description: Create tools to improve productivity for the various departments. Collaborate with the department heads to identify pipeline/workflow/interface improvements and estimate cost of development for said improvements.
Requirements: include a minimum of 5 years professional C experience and 2 titles shipped. (Consol perferred) Special Effects a strong bonus. Knowledge of Maya scripting and plugins a plus. Knowledge of C# a plus. Must be able to work in a team environment and take direction well. List of titles shipped.
To apply for this position click here
Title: Concept Artist
Location: Austin TX
Description: Develop most characters for every game title the company produces. Present multiple original ideas to art lead based on design spec. Work with animators on any technical issues regarding character movement. Do character orthographic views and work with modelers to determine layout of creatures. Possibly work with the lead artist on world designs and concepts for promotional and in game work.
Requirements: Must be able to produce a large amount of work in unfinished state quickly and with a variety of ideas. Requirements include a minimum of 5 years professional C experience and 2 titles shipped. (Consol perferred) Special Effects a strong bonus. Knowledge of Maya scripting and plugins a plus. Knowledge of C# a plus. Must be able to work in a team environment and take direction well. List of titles shipped.
To apply for this position click here
Dans le fond tout ça, si vous comprenez rien de l'anglais, c'est juste qu'ils cherchent des gars qui ont de l'expérience pour aller travailler à leur studio à Austin Texas (je croisq ue c'est le seul de toute manière...)
source : http://www.retrostudios.com
Vive Metroid et Nintendo!!!
- Stupeflip
- Animateur
- Messages : 9245
- Inscription : mer. 22 oct. 2003 - 14:36
- Localisation : T'as voulu voir Vesoul...
Moi j'y crois pas trop à cette source anonyme. Mais par contre si c'est vrai ce serait canon.
"belle robe dorée claire. Beau nez fruité, agrumes, pommes, petites fleurs blanches. Très belle saveur fruitée. Aromatique , bien sec. Parfumé . Fin. Elegant. Délicieux. A boire dès maintenant, fruits de mer, terrines de poissons et saumon fumé"
http://violauditif.blogspot.com
Blog musical de moi et mon pote (REVIEWS, LIVE REPORTS AND SHIT). Enjoy !
http://violauditif.blogspot.com
Blog musical de moi et mon pote (REVIEWS, LIVE REPORTS AND SHIT). Enjoy !
Je ne pense pas que Nintendo ait dit qu ils ne poursuivrai pas la course a la puissance...Ils ont simplement dit que les jeux serai plus simple...Moi je pense qu ils parlaient niveau gameplay, pas de graphismes....Aussi, ils ont bien dit qu il ne suffisai pas juste d augmenter la puissance...Ce qui veux bien dire qu il y aura bien la puissance au rendez vous, mais accompagner de quelques surprise qui feront " La difference" 
