test de Spyborgs par IGN :
7.5/10.
Une note qui ne veut pas dire grand chose en fait, le contenu du test est plus révélateur :
Spyborgs est un jeu propre, beau, fluide (animations et chargements), complet (achievement, upgrade...), fait avec sérieux, et c'est un beat-them-all dans la plus pur tradition, un peu difficile, et sans réelle surprise.
This all sounds pretty good, I know, so what's the catch? Well, let's just say that what you see is what you get so if you like what you see, you'll probably be happy, and if you don't, you won't discover some hidden and amazing gameplay component that distinguishes the experience. Its a beat-'em-up, period. You run through environments and you fight hordes of enemies until you clear the area, at which point the process begins again, over and over. The controls work well, the action is frenetic and challenging, and there's an enjoyable character upgrade system in place that ties into heavy combos, but all said and done, these play mechanics are by today's standards somewhat archaic and quickly repetitive. Spyborgs' biggest competition on Wii is very probably MadWorld, and that game oozes both style and comedic violence, both of which are compelling selling points in their own right that Capcom's offering can't touch.
Il semble considérer ce que j'ai graissé comme un défaut.
Pour ma part, je suis du genre à penser qu'un bon gameplay (Mario, Final Fight, Double Dragon) ne vieillit pas, et qu'en particulier l'arcade c'est toujours aussi bon et que c'est bien dommage que ça ait autant disparu. Du coup, moi ce
Spyborgs me tente bien. Surtout que ça se joue à deux.