#8: Link Was Nearly Deprived of a Childhood
While the concept of going back and forth between childhood and adulthood is now a defining characteristic of the game, at first Link was only going to be featured as an adult. The development team felt this best suited the chanbara style of combat. "With a child form, the sword would be small and his reach too short, so he would be at a terrible disadvantage, especially against large enemies," Osawa-san explained.
Not too surprisingly, these plans were thrown out when Miyamoto-san and a few others on the staff declared that they wanted to see "a cute little Link." Not ones to turn down a challenge, they started thinking about how they could have both the child and adult forms of Link appear in the same game. "[We] came up with the device of going seven years into the future by drawing the Master Sword and then returning back to his child form when he returns it to the pedestal," Osawa-san said.
Zelda producer Eiji Aonuma admits this change was an important one. "The game transformed into something completely different from what we had imagined before," he said. Another thing they had to reassess during development was their original intention to have Link get a spell for each sage he awakened, for a total of seven spells he would acquire in over the course of the adventure. "But to maintain the appropriate balance with the other items, we decided to limit the final number of spells to three, one for each of the three goddesses."
l'artist a écrit:Attention Gros Spoiler !!! Si vous préférez garder la surprise de découvrir le thème en version orchestrale de The Legend of Zelda : Ocarina of Time 3D ne regardez surtout pas cette vidéo ! Pour les autres, il s'agit donc de la version orchestrale du thème choisit par Mahito Yokota. Le compositeur avait déclaré il y a quelques jours qu'un seul thème avait eu droit à ce traitement de faveur ... Et le résultat est à la hauteur des espérances !
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