[Ancien topic officiel] PS3
Les grandes lisences qui était réserver a sony commence a etre multi plate forme, pk ? La ps3 sera une console difficile a develloper comme la deux, les couts de devellopements seront tres cher, la console est pas pret de sortir et j'en passe ! En se temps la il y a la xbox 360 d'une puissance équivalente a la ps3 qui est plus facilement programable avec des couts de devellopements un tantinet moins cher, donc quel est le véritable interet pour l'instant de develloper sur ps3 alors que la xbox 360 propose tout ce qu'il faut ? Sony va perdre des parts de marcher énormes, dans quelques années ils seront détronés par microsoft cela ne fait aucun doutes. Dans cette générations de consoles il y a deux consoles pour moi, la xbox 360 dernier née technologique et la révolution console tres innovante (reste quelle soit bien exploitée), la ps3 je lui donne pas long feu mais comme s'est sony et qu'ils ont un troupeau fidele on peut s'attendre a tout ... Je ne parle meme pas des ps3 en sav, des bons moments de rigolades en perspective.
Sympa
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- Docteur Mario
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c'est vrai que c'est plutot anti sony comme discours.....
La xbox360 se vend bien, tout le monde s'y intéresse, les grands noms de la mode commercialisent des faceplates, publicité énorme.... Il est bien possible qu'elle domine le marché, vu son avance sur la ps3.
Après, il est quand mème trop tôt pour enterrer la ps3. Beaucoup de personnes attendent sa sortie avec impatience. Elle se vendra sûrement extrèmement bien, tout simplement à cause de son nom mondialement connu et du soutien de nombreux éditeurs garantissants une ludothèque de jeux conséquente.
Pour la revolution je ne sais pas vraiment quoi penser. Beaucoup de personnes ont été agréablement surprises par la manette; d'autres sont déçues par la "faible puissance"; d'autres encore la trouve à chier....
On ne sait encore presque rien d'elle.
Il est encore impossible de supposer si elle sera 1ère, 2ème, ou bonne dernière.
Néanmmoins, elle bénéficie d'un net avantage par rapport aux autres (selon les rumeurs) : son prix.
Celà s'annonce donc très serré pour les 3 constructeurs, ne tiront donc pas de conclusions trop hative et attendons.
La xbox360 se vend bien, tout le monde s'y intéresse, les grands noms de la mode commercialisent des faceplates, publicité énorme.... Il est bien possible qu'elle domine le marché, vu son avance sur la ps3.
Après, il est quand mème trop tôt pour enterrer la ps3. Beaucoup de personnes attendent sa sortie avec impatience. Elle se vendra sûrement extrèmement bien, tout simplement à cause de son nom mondialement connu et du soutien de nombreux éditeurs garantissants une ludothèque de jeux conséquente.
Pour la revolution je ne sais pas vraiment quoi penser. Beaucoup de personnes ont été agréablement surprises par la manette; d'autres sont déçues par la "faible puissance"; d'autres encore la trouve à chier....
On ne sait encore presque rien d'elle.
Il est encore impossible de supposer si elle sera 1ère, 2ème, ou bonne dernière.
Néanmmoins, elle bénéficie d'un net avantage par rapport aux autres (selon les rumeurs) : son prix.
Celà s'annonce donc très serré pour les 3 constructeurs, ne tiront donc pas de conclusions trop hative et attendons.

infos
salut à tous
je suis d'accord avec toi "Charlie_the_Warrior" !!
a savoir aussi la revolution serte aurait le processeur principale le plus faible mais le processeur video le plus puissant des trois console ( ati ), (vous allez me dire que c'est pas que lui qui fait la machine d'accord avec vous mais il y contribu pas mal !!) la ps3 devrait possider le processeur principale le plus puissant des trois machine mais aurait le processeur le plus faible ( nvida equivalent pc a une carte 7800 il me semble) pour la 360 elle possede un processeur principale moins puissance que celui de la ps3 mais plus puissance que celui de la revalution et toujours pour la 360 elle aurait un processeur video ( ati) plus puissance que la ps3 , mais plus faible que la revolution car celui ci a ete conçu apres celui de la 360!
a savoir la carte pc equivalente a processeur video de la 360 ne devrait sortir quand fevrier 2006 !
et comme dit plus haut le processeur de la revolution a ete conçut apres celui de la 360 !!
@+
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je suis d'accord avec toi "Charlie_the_Warrior" !!
a savoir aussi la revolution serte aurait le processeur principale le plus faible mais le processeur video le plus puissant des trois console ( ati ), (vous allez me dire que c'est pas que lui qui fait la machine d'accord avec vous mais il y contribu pas mal !!) la ps3 devrait possider le processeur principale le plus puissant des trois machine mais aurait le processeur le plus faible ( nvida equivalent pc a une carte 7800 il me semble) pour la 360 elle possede un processeur principale moins puissance que celui de la ps3 mais plus puissance que celui de la revalution et toujours pour la 360 elle aurait un processeur video ( ati) plus puissance que la ps3 , mais plus faible que la revolution car celui ci a ete conçu apres celui de la 360!
a savoir la carte pc equivalente a processeur video de la 360 ne devrait sortir quand fevrier 2006 !
et comme dit plus haut le processeur de la revolution a ete conçut apres celui de la 360 !!
@+
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- Super Mario
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le soucis qu'il y a eu sur la révo , c'est son nom déjà ! je crois que bcq ont attendu une bombe technologique de part son nom.... puis il y a eu le fake du nintendoon qui en a fait réver beaucoup, et au final on se retrouve avec une manette/télécommande.... ca a du decevoir, moi déjà, j'espere que la revolution sera plus qu'une manette.... Voilà aussi pourquoi je crois qu'elle décoit actuellement.
J'espere que les nouvelles sinfos seront bonnes , voire tres bonnes
J'espere que les nouvelles sinfos seront bonnes , voire tres bonnes
animal crossing DS: 1074-5689-2203
- DarkDamien
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- Inscription : dim. 11 août 2002 - 17:56
Oo Et alors ?a savoir aussi la revolution serte aurait le processeur principale le plus faible mais le processeur video le plus puissant des trois console ( ati ), (vous allez me dire que c'est pas que lui qui fait la machine d'accord avec vous mais il y contribu pas mal !!) la ps3 devrait possider le processeur principale le plus puissant des trois machine mais aurait le processeur le plus faible ( nvida equivalent pc a une carte 7800 il me semble) pour la 360 elle possede un processeur principale moins puissance que celui de la ps3 mais plus puissance que celui de la revalution et toujours pour la 360 elle aurait un processeur video ( ati) plus puissance que la ps3 , mais plus faible que la revolution car celui ci a ete conçu apres celui de la 360!
N vidia peut faire aussi bien que ATi d'une part, et d'autre part c'est aussi ati qui a fait le processeur de la 360, et rien ne prouve que celui créer pour la révo surtout vu le prix que devrait couter la console, soit plus puissant, il est meme certain que ce sera l'inverse vu que nintendo semble ne vraoemnt aps privilégier la puissance (doux euphémisme), par dessus le marché il y a fort à parier que la carte vidéo de la révo est déjà prete, il serait quand meme temps, c'est pas parce que la 360 est sorti quelques mois avant que ca va changer grand chose à l'histoire, puis je doute que ATI pour la révo est sorti le grand jeu de la carte vidéo a 300 € hein -_-
- DarkDamien
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Bah attend j'ai dit que la révo c'est de la merde ? Non j'ai juste dit que l'argument la révo sort apres dont ATI a prévu une carte graphique plus puissante ne tenait pas debout, et que l'orientation de nintendo ne priviliégiait pas la puissance loin de là, apres si finalement ca te gène d'entendre dire une évidence du genre la révo va etre moins puissante que les 2 autres je ne peux rien pour toi, car à ce stade c'est carrement du domaine de l'évidence et on a pas besoin d'attendre de voir ses jeux pour le comprendre (juste faire marcher son cerveau et écouter ce que dis nintendo et les développeurs)baka a écrit :Et c'est repartis sa recrache sur la REVO alors que na rien vu tourner sur se support, elle na meme pas fait ses preuves et sa par dans un débat sans fin surtout que l'on est sencé parler ps3.

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Nan histoire de prévenir, car je sent que le débat va partir en live . Et je ne parler pas de toi mais de grugy gruge.
Maintenant reparlons de sony, derniere news en date , Level 5 prevois de faire un jeu sur ps3 ( se n'est pas vraiment une surprise) mais on ne sait pas si se sera un rpg ou pas .
http://www.jeuxvideo.com/cgi-bin/jvforu ... r-ps3.html.
Une autre rumeurs, du meme style que la revolution et aussi puissante qu'une xbox boosté, car oui , elle vient de developpeurs anonymes (bas voyons on sent le myto enfin bref)..
"Alors que l´on avait l´habitude de pointer Microsoft du doigt avec ses kits de développement Xbox 360 à la bourre qui prenaient leur temps pour arriver dans leurs versions finales, voilà qu´il semblerait que Sony s´amuse à parodier son concurrent avec sa PS3.
A tel point que personne ne sait ce que sera vraiment capable de faire le Cell de la PS3. De même, les développeurs affirment qu´ils n´ont pas vu de prototype de console disposant des terrifiantes capacités de calcul du processeur ou des graphismes super réalistes promis par Sony. La firme japonaise n´aurait ainsi pas réussi à fournir aux développeurs les upgrades de prototypes disposant de la version définitive du chip graphique d´Nvidia pour le mois de Novembre comme prévu initialement.
Un développeur mystérieux sous couvert de l´anonymat déclare ainsi à Businessweek que "la machine que nous avons est 10 fois moins puissante que ce que la PS3 devrait être. Le chip graphique était supposé être prêt en Novembre mais nous attendons toujours." Problèmes de mise au point de technologies ? Problèmes de production de composant ? Le suspense est aussi épais qu´un brouillard de Nintendo 64...
Rappelons que la PS3 est censée être disponible quelque part au Printemps 2006 sans plus de précisions, et sans avoir grand chose de concret à se mettre sous la rétine. C´est à croire qu´on va encore avoir droit à un remake de la Xbox 360 sur ce coup puisque ça a l´air si fashion et tendance de faire sa timide."
best4gamers
voila.
Maintenant reparlons de sony, derniere news en date , Level 5 prevois de faire un jeu sur ps3 ( se n'est pas vraiment une surprise) mais on ne sait pas si se sera un rpg ou pas .
http://www.jeuxvideo.com/cgi-bin/jvforu ... r-ps3.html.
Une autre rumeurs, du meme style que la revolution et aussi puissante qu'une xbox boosté, car oui , elle vient de developpeurs anonymes (bas voyons on sent le myto enfin bref)..
"Alors que l´on avait l´habitude de pointer Microsoft du doigt avec ses kits de développement Xbox 360 à la bourre qui prenaient leur temps pour arriver dans leurs versions finales, voilà qu´il semblerait que Sony s´amuse à parodier son concurrent avec sa PS3.
A tel point que personne ne sait ce que sera vraiment capable de faire le Cell de la PS3. De même, les développeurs affirment qu´ils n´ont pas vu de prototype de console disposant des terrifiantes capacités de calcul du processeur ou des graphismes super réalistes promis par Sony. La firme japonaise n´aurait ainsi pas réussi à fournir aux développeurs les upgrades de prototypes disposant de la version définitive du chip graphique d´Nvidia pour le mois de Novembre comme prévu initialement.
Un développeur mystérieux sous couvert de l´anonymat déclare ainsi à Businessweek que "la machine que nous avons est 10 fois moins puissante que ce que la PS3 devrait être. Le chip graphique était supposé être prêt en Novembre mais nous attendons toujours." Problèmes de mise au point de technologies ? Problèmes de production de composant ? Le suspense est aussi épais qu´un brouillard de Nintendo 64...
Rappelons que la PS3 est censée être disponible quelque part au Printemps 2006 sans plus de précisions, et sans avoir grand chose de concret à se mettre sous la rétine. C´est à croire qu´on va encore avoir droit à un remake de la Xbox 360 sur ce coup puisque ça a l´air si fashion et tendance de faire sa timide."
best4gamers
voila.
FF ADVENT CHILDREN , enfin un film a la mode DANTE!!
tiens j'étais justement en train de me poser la question.
comment sont va-t-il bien pouvoir présenter sa PS3 qui doit sortir en avril?
ou plutôt quand va-t-elle être présentée officiellement ie avec des vraies vidéos et aussi quand pourraît-on avoir des démos jouables (par pour moi mais pour les journaleux)?
là à à peine 4 mois on ne sait rien...
mais apparemment, on est pas les seuls dans ce cas! ^^
vu que la console ne semble pas simple à programmer et que les kits définitifs ne seraient pas encore aux mains des développeurs, la ps3 risquent de sortir sans jeu...
mais vu le piètre lancement de la 360, la ps3 pourrait trés bien être retardé pour l'automne...et ne prendrais pas un gros retard sur la 360...
edit:
peux-tu rétrécir ton lien en faisant untruc du genre [url=ton lien]mot clé[url.] (j'ai mis un . sinon tu pourras pas voir à moins de citer)
pour l'article que tu viens de mettre je le ne vois pas sur B4G, c'est pas sur un autre site plutôt?
comment sont va-t-il bien pouvoir présenter sa PS3 qui doit sortir en avril?
ou plutôt quand va-t-elle être présentée officiellement ie avec des vraies vidéos et aussi quand pourraît-on avoir des démos jouables (par pour moi mais pour les journaleux)?
là à à peine 4 mois on ne sait rien...
mais apparemment, on est pas les seuls dans ce cas! ^^
vu que la console ne semble pas simple à programmer et que les kits définitifs ne seraient pas encore aux mains des développeurs, la ps3 risquent de sortir sans jeu...
mais vu le piètre lancement de la 360, la ps3 pourrait trés bien être retardé pour l'automne...et ne prendrais pas un gros retard sur la 360...
edit:
peux-tu rétrécir ton lien en faisant untruc du genre [url=ton lien]mot clé[url.] (j'ai mis un . sinon tu pourras pas voir à moins de citer)
pour l'article que tu viens de mettre je le ne vois pas sur B4G, c'est pas sur un autre site plutôt?
- DarkDamien
- Golden Mario
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Amona vis les premiers ps3 ne vont aps vraiment etre des tueries graphiques, j'ai l'impression que vu la difficulté de la bete a être programmer, les jeux 360 qui sortiront alors (soit 1 an apres la sortie de la machine) risque d'etre bien plus réussi d'un point de vue technique surtout que les développeurs commenceront a bien la maitriser.
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Non, je ne crache pas sur la Révo, loin de là puisqu'elle m'interresse bien cette console... Tu n'as pas compris ce que je voulais dire. On ne sait rien, ou pas grand chose... j'espere bcq de cette console, mais je me dis que si la révolution c'est juste la manette, oui je serais décu... maintenant, je cracherais ou pas sur la révo le 9 mai pas avant !baka a écrit :Nan histoire de prévenir, car je sent que le débat va partir en live . Et je ne parler pas de toi mais de grugy gruge.
Maintenant reparlons de sony, derniere news en date , Level 5 prevois de faire un jeu sur ps3 ( se n'est pas vraiment une surprise) mais on ne sait pas si se sera un rpg ou pas .
http://www.jeuxvideo.com/cgi-bin/jvforu ... r-ps3.html.
Une autre rumeurs, du meme style que la revolution et aussi puissante qu'une xbox boosté, car oui , elle vient de developpeurs anonymes (bas voyons on sent le myto enfin bref)..
"Alors que l´on avait l´habitude de pointer Microsoft du doigt avec ses kits de développement Xbox 360 à la bourre qui prenaient leur temps pour arriver dans leurs versions finales, voilà qu´il semblerait que Sony s´amuse à parodier son concurrent avec sa PS3.
A tel point que personne ne sait ce que sera vraiment capable de faire le Cell de la PS3. De même, les développeurs affirment qu´ils n´ont pas vu de prototype de console disposant des terrifiantes capacités de calcul du processeur ou des graphismes super réalistes promis par Sony. La firme japonaise n´aurait ainsi pas réussi à fournir aux développeurs les upgrades de prototypes disposant de la version définitive du chip graphique d´Nvidia pour le mois de Novembre comme prévu initialement.
Un développeur mystérieux sous couvert de l´anonymat déclare ainsi à Businessweek que "la machine que nous avons est 10 fois moins puissante que ce que la PS3 devrait être. Le chip graphique était supposé être prêt en Novembre mais nous attendons toujours." Problèmes de mise au point de technologies ? Problèmes de production de composant ? Le suspense est aussi épais qu´un brouillard de Nintendo 64...
Rappelons que la PS3 est censée être disponible quelque part au Printemps 2006 sans plus de précisions, et sans avoir grand chose de concret à se mettre sous la rétine. C´est à croire qu´on va encore avoir droit à un remake de la Xbox 360 sur ce coup puisque ça a l´air si fashion et tendance de faire sa timide."
best4gamers
voila.
dsl si je me suis mal exprimé
animal crossing DS: 1074-5689-2203
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Pas de probleme , j'avous que je me suis un peu emporté, mais comme la dit Myamoto, il reste encore un secret dans le pad, si il l'ont garder en reserve depuis tous ce temps, je doute que se soit une vielle innovation, enfin bref qui vivra verra.
sinon petite news en anglais.
December 28, 2005 - Just in time for the end of 2005 and the start of 2006, the biggest players in the Japanese game market have shared with Japanese publication Dorimaga their thoughts on the year that was and the years that are to come. Included are some revealing bits about future projects, choices for the best of 2005 and even a self evaluation score! Let´s take a look.
Satoshi Komuro -- Sony Computer Entertainment Publicity
Komuro gives himself 80 out of 100 for the year, claiming that there were a few things left undone that he´ll finish up in 2006. He promises to surprise everyone in 2006 with PlayStation-related developments, noting that the Tokyo Game Show showing of PlayStation 3 was just a glimpse at the system. The game that left the greatest impression with Komuro was Shadow of the Colossus. The event or happening that left the greatest impression with him was the Tokyo Game Show; he was personally most happy that many attendees downloaded games at the PlayStation Spot terminals.
Ken Toyoda -- Nintendo Publicity
Toyoda gives himself 90 out of 100 for the year. He doesn´t reveal any new details on Revolution, but does promise that Nintendo will put full effort in pleasing not just non-gamers, but traditional gamers as well. The game that left the greatest impression with Toyoda was Nintendogs. The event or happening that left the greatest impression with him was the demand Nintendo had from older audiences.
Yoshihiro Maruyama -- Microsoft Xbox Manager
Maruyama gives himself 80 out of 100, claiming that because the Xbox 360 managed to make it to launch, he can´t give himself a lower rating. He´d like to raise the score by releasing new games and pushing the hardware. "The battle has just begun," he says. The game that left the greatest impression with Maruyama was Every Party (IGN will interject here with notice that Every Party is a terrible game). The event or happening that left the greatest impression with him was the launch of the 360.
Tetsuya Nomura -- Square Enix Designer
Nomura gives himself 100 out of 100. Apparently he gave himself 50 in 2004 because he was unable to release Advent Children. In addition to the 50 for that product, which finally arrived earlier this year, this year´s score gets 50 from Kingdom Hearts II, which was released to Japan on December 22. For 2006, Nomura states that his next directorial role is coming into view. The Kingdom Hearts II team, having just finished work on KHII, has yet to start on the next generation of systems. The team that made the PS3 Final Fantasy VII demo, however, has been working on next generation stuff for the past year, and has shared with Nomura the belief that working on next generation machines is tough. Nomura points to PSP´s Crisis Core as something that will get his attention in 2006, and also expresses interest in more casual portable games. The game that left the greatest impression Nomura was Tekken 5, as he played it most; he actually plays all Tekken games when they come out. When Kingdom Hearts II was finished, he got sucked into the PS2 version of Resident Evil 4 and cleared it late at night. The event or happening that left the greatest impression with him was the build up to the release of Advent Children.
Akitoshi Kawazu -- Square Enix Producer, Powerful Person
Kawazu, known for the Saga series, gives himself a 60 out of 100 for this year, citing that the project he´s working on right now won´t be released for two years, so he can´t include it in the score. The game that left the greatest impression with Kawazu was Kingdom Hearts II. The event or happening that left the greatest impression with him was the Square Enix Party.
Yoshinori Yamagishi -- Square Enix Producer
Yamagishi gives himself a 70 out of 100, citing the successful release of Radiata Stories and the announcement of Valkyrie Profile. He promises to stick with the release dates for the two new Valkyrie games, and adds that Valkyrie Profile 2 will support progressive output in order to show just how good the current generation can look even with all the next generation systems coming out. For the next generation, he´s excited about the PS3 based on the specs, although he states that it´s difficult to clearly see the future for any of the next generation hardware at this point. He expresses the wish that Microsoft had slowed things down a bit between the announcement of the Xbox 360 and its release. The game that left the greatest impression with Yamagishi was Killer 7, although he also liked Resident Evil 4. GameCube was his most played system for 2005. The event or happening that left the greatest impression with him was the Square Enix Party.
Yoshiki Sugiyama -- Koei, Dynasty Warriors Producer
Sugiyama gives himself 80 out of 100 because even though he believes that he worked hard, there´s always something remaining that he cannot quite accept. When asked about the Revolution, PS3 and Xbox 360, he states that Koei will be fully supporting all platforms, although he adds that he hopes to make Revolution games. The game that left the greatest impression with Sugiyama was Nintendo´s Train Your Brain (Nou wo Kitaeru). The event or happening that left the greatest impression with him was Nintendo´s Touch Generations, a lineup of titles that appeal to a new user group (the lineup includes Train Your Brain, Nintendogs and other successes).
Keiji Inafune -- Capcom, Producer
Inafune gives himself a 75 for the year, believing that 2005 was actually a difficult year for the game industry as a whole. Capcom will be announcing a number of titles in 2006, he reveals. The game that left the greatest impression with Inafune was God of War, which he believes offers a lot for developers to learn. The event or happening that left the greatest impression with him was the start of next generation gaming.
Hideo Kojima -- Konami, Metal Gear Solid Producer
Kojima gives himself a low 35 out of 100 for the year because he didn´t release anything new. He wanted to leave Metal Gear Solid 4 to his staff so that he could start up a new game, but was unable to do this. Regarding next generation development -- specifically Metal Gear Solid 4 -- he jokes that Konami had already started work on Xbox 360 games back when Metal Gear Solid 3 finished completion, and it´s somewhat annoying to have to play catch up. He doesn´t seem too keen on the idea of multiplatform development, stating that he believes it important for game designers to concentrate exclusively on a single platform so that they can bring out the platform´s special features and better target its audience. He does admit to wanting to make games for all three next generation platforms, though, giving the nod in particular to Revolution as a platform that, as a designer, it would be "foolish" for him to pass up on. With Revolution, he adds, he´d like to make strives in areas other than graphics and sound, a change for him, as he believes he´s known as someone who pursues realistic visuals owing to his love of movies. Revolution isn´t the platform he most wants to support, though. That honor goes to the PC, although he admits that his staff doesn´t take so kindly to this position. The games that left the greatest impression with Kojima were Shadow of the Colossus and God of War, both of which he praises for having well defined themes, game settings and world views. The event or happening that left the greatest impression with him was the reorganization of Konami which left Kojima Productions a subsidiary.
Akihiro Hino -- Level 5, CEO
Hino rates himself 90 out of 100 for 2005, with the 10 points taken off for the amount of trouble he believes he caused people related to the Rogue Galaxy project due to the tough schedule. He jokes that if he´d been able to follow the original plan for the game precisely, Rogue Galaxy would´ve gotten a perfect score in all the magazines. Asked about next generation systems, he says that when considering the type of software that he makes, he´d put more weight behind the PlayStation 3, although this doesn´t mean that he´s uninterested in the other hardware. Regarding a True Fantasy Live Online revival, while stating that he has nothing to say at this point, he notes that fans are still supporting the game and the game industry is still giving it attention. He also adds that his staff has a good amount of interest in working on the project, so "there´s still some possibility." However, it´s possible that a resulting game wouldn´t be TFLO exactly as is, but something that inherits the soul of that lost Xbox title. For 2006, he promises to continue making new stuff, adding that Level 5 will not just announce something new, but may actually release something new as well. Included in the games that Level 5 is planning to work on in 2006 is a non-RPG title, he reveals. The year 2005 game that left the greatest impression with Hino was Shadow of the Colossus. The event or happening that left the greatest impression with him was the reorganization of the industry (mergers, buy-outs, etc.).
Yu Suzuki -- Sega AM Plus Manager
Suzuki gives himself a 60 for the year. Asked about the PS3, Revolution and Xbox 360, he refers to Xbox 360 as being PC-like, Revolution as being toy-like and PS3 as being like a super home appliance. As a programmer, he states that he´s most interested in whatever has the most horse power, even if it means the system is difficult to handle (he breaks off into one of those car analogies people like to use when describing system power -- we´ll spare you the details). He closes off by stating that if the PS3, like the PS2, allows developers to gradually harness its power, he´s interested in it. With work on Psy-Phi complete, Suzuki says that he´s now started researching massively multiplayer Online RPG development (this includes Shenmue Online). He believes the possibilities for the genre will grow considerably in the future, noting that the vigor of the current Korean and Chinese game markets remind him of the Japanese game market years ago. The game that left the greatest impression with Suzuki was Nintendogs (he played it himself), adding that he was impressed overall with the Nintendo DS lineup. The event or happening that left the greatest impression with him was the start of projects from a number of major, independent developers like Hironobu Sakaguchi.
Makoto Yoshidumi -- Namco CT Company Producer
Yoshidumi, who works on the Tales series, gives himself a 97 out of 100 for the year, adding that 2004 was a 120 out of 100 year for him. The game that left the greatest impression with him in 2005 was Shadow of the Colossus. The big happening or event was Namco´s merger with Bandai.
Hiroi Ouji -- Red Company President
The creator of the Sakura Wars and Tengai Makyo series gives himself 70 out of 100 for the year. When asked about PS3, Xbox 360 and Revolution, he goes on and on about how interested he is in the Nintendo hardware -- specifically, the controller. For 2006, he states that he´d like to create a new manuscript (something that will possibly later become a game or anime -- Ouji is known for much more than just his games). He was most impressed by Shadow of the Colossus this year.
Kazunori Yamauchi -- Polyphony Digital President
The father of Gran Turismo gives himself an 80 for the year because of the successful overseas release of Gran Turismo 4 and the new challenges he took, including the new Gran Turismo for the PlayStation 3 and Tourist Trophy. When asked what he´s undertaking for 2006, he mentions finishing Tourist Trophy and concentrating on development of the new Gran Turismo (he seems to be referring to the PS3 title). For 2005, he was most impressed by Shadow of the Colossus.
So there you have it! Lots of vague hints at upcoming plans, and lots of praise for Shadow of the Colossus. Once 2006 hits, we can probably expect solid details on the games now getting the attention of these developers to slowly start leaking out, leading to a full flood come E3. Until then...
source: http://www.jeuxvideo.com/cgi-bin/jvforu ... solutions/
sinon petite news en anglais.
December 28, 2005 - Just in time for the end of 2005 and the start of 2006, the biggest players in the Japanese game market have shared with Japanese publication Dorimaga their thoughts on the year that was and the years that are to come. Included are some revealing bits about future projects, choices for the best of 2005 and even a self evaluation score! Let´s take a look.
Satoshi Komuro -- Sony Computer Entertainment Publicity
Komuro gives himself 80 out of 100 for the year, claiming that there were a few things left undone that he´ll finish up in 2006. He promises to surprise everyone in 2006 with PlayStation-related developments, noting that the Tokyo Game Show showing of PlayStation 3 was just a glimpse at the system. The game that left the greatest impression with Komuro was Shadow of the Colossus. The event or happening that left the greatest impression with him was the Tokyo Game Show; he was personally most happy that many attendees downloaded games at the PlayStation Spot terminals.
Ken Toyoda -- Nintendo Publicity
Toyoda gives himself 90 out of 100 for the year. He doesn´t reveal any new details on Revolution, but does promise that Nintendo will put full effort in pleasing not just non-gamers, but traditional gamers as well. The game that left the greatest impression with Toyoda was Nintendogs. The event or happening that left the greatest impression with him was the demand Nintendo had from older audiences.
Yoshihiro Maruyama -- Microsoft Xbox Manager
Maruyama gives himself 80 out of 100, claiming that because the Xbox 360 managed to make it to launch, he can´t give himself a lower rating. He´d like to raise the score by releasing new games and pushing the hardware. "The battle has just begun," he says. The game that left the greatest impression with Maruyama was Every Party (IGN will interject here with notice that Every Party is a terrible game). The event or happening that left the greatest impression with him was the launch of the 360.
Tetsuya Nomura -- Square Enix Designer
Nomura gives himself 100 out of 100. Apparently he gave himself 50 in 2004 because he was unable to release Advent Children. In addition to the 50 for that product, which finally arrived earlier this year, this year´s score gets 50 from Kingdom Hearts II, which was released to Japan on December 22. For 2006, Nomura states that his next directorial role is coming into view. The Kingdom Hearts II team, having just finished work on KHII, has yet to start on the next generation of systems. The team that made the PS3 Final Fantasy VII demo, however, has been working on next generation stuff for the past year, and has shared with Nomura the belief that working on next generation machines is tough. Nomura points to PSP´s Crisis Core as something that will get his attention in 2006, and also expresses interest in more casual portable games. The game that left the greatest impression Nomura was Tekken 5, as he played it most; he actually plays all Tekken games when they come out. When Kingdom Hearts II was finished, he got sucked into the PS2 version of Resident Evil 4 and cleared it late at night. The event or happening that left the greatest impression with him was the build up to the release of Advent Children.
Akitoshi Kawazu -- Square Enix Producer, Powerful Person
Kawazu, known for the Saga series, gives himself a 60 out of 100 for this year, citing that the project he´s working on right now won´t be released for two years, so he can´t include it in the score. The game that left the greatest impression with Kawazu was Kingdom Hearts II. The event or happening that left the greatest impression with him was the Square Enix Party.
Yoshinori Yamagishi -- Square Enix Producer
Yamagishi gives himself a 70 out of 100, citing the successful release of Radiata Stories and the announcement of Valkyrie Profile. He promises to stick with the release dates for the two new Valkyrie games, and adds that Valkyrie Profile 2 will support progressive output in order to show just how good the current generation can look even with all the next generation systems coming out. For the next generation, he´s excited about the PS3 based on the specs, although he states that it´s difficult to clearly see the future for any of the next generation hardware at this point. He expresses the wish that Microsoft had slowed things down a bit between the announcement of the Xbox 360 and its release. The game that left the greatest impression with Yamagishi was Killer 7, although he also liked Resident Evil 4. GameCube was his most played system for 2005. The event or happening that left the greatest impression with him was the Square Enix Party.
Yoshiki Sugiyama -- Koei, Dynasty Warriors Producer
Sugiyama gives himself 80 out of 100 because even though he believes that he worked hard, there´s always something remaining that he cannot quite accept. When asked about the Revolution, PS3 and Xbox 360, he states that Koei will be fully supporting all platforms, although he adds that he hopes to make Revolution games. The game that left the greatest impression with Sugiyama was Nintendo´s Train Your Brain (Nou wo Kitaeru). The event or happening that left the greatest impression with him was Nintendo´s Touch Generations, a lineup of titles that appeal to a new user group (the lineup includes Train Your Brain, Nintendogs and other successes).
Keiji Inafune -- Capcom, Producer
Inafune gives himself a 75 for the year, believing that 2005 was actually a difficult year for the game industry as a whole. Capcom will be announcing a number of titles in 2006, he reveals. The game that left the greatest impression with Inafune was God of War, which he believes offers a lot for developers to learn. The event or happening that left the greatest impression with him was the start of next generation gaming.
Hideo Kojima -- Konami, Metal Gear Solid Producer
Kojima gives himself a low 35 out of 100 for the year because he didn´t release anything new. He wanted to leave Metal Gear Solid 4 to his staff so that he could start up a new game, but was unable to do this. Regarding next generation development -- specifically Metal Gear Solid 4 -- he jokes that Konami had already started work on Xbox 360 games back when Metal Gear Solid 3 finished completion, and it´s somewhat annoying to have to play catch up. He doesn´t seem too keen on the idea of multiplatform development, stating that he believes it important for game designers to concentrate exclusively on a single platform so that they can bring out the platform´s special features and better target its audience. He does admit to wanting to make games for all three next generation platforms, though, giving the nod in particular to Revolution as a platform that, as a designer, it would be "foolish" for him to pass up on. With Revolution, he adds, he´d like to make strives in areas other than graphics and sound, a change for him, as he believes he´s known as someone who pursues realistic visuals owing to his love of movies. Revolution isn´t the platform he most wants to support, though. That honor goes to the PC, although he admits that his staff doesn´t take so kindly to this position. The games that left the greatest impression with Kojima were Shadow of the Colossus and God of War, both of which he praises for having well defined themes, game settings and world views. The event or happening that left the greatest impression with him was the reorganization of Konami which left Kojima Productions a subsidiary.
Akihiro Hino -- Level 5, CEO
Hino rates himself 90 out of 100 for 2005, with the 10 points taken off for the amount of trouble he believes he caused people related to the Rogue Galaxy project due to the tough schedule. He jokes that if he´d been able to follow the original plan for the game precisely, Rogue Galaxy would´ve gotten a perfect score in all the magazines. Asked about next generation systems, he says that when considering the type of software that he makes, he´d put more weight behind the PlayStation 3, although this doesn´t mean that he´s uninterested in the other hardware. Regarding a True Fantasy Live Online revival, while stating that he has nothing to say at this point, he notes that fans are still supporting the game and the game industry is still giving it attention. He also adds that his staff has a good amount of interest in working on the project, so "there´s still some possibility." However, it´s possible that a resulting game wouldn´t be TFLO exactly as is, but something that inherits the soul of that lost Xbox title. For 2006, he promises to continue making new stuff, adding that Level 5 will not just announce something new, but may actually release something new as well. Included in the games that Level 5 is planning to work on in 2006 is a non-RPG title, he reveals. The year 2005 game that left the greatest impression with Hino was Shadow of the Colossus. The event or happening that left the greatest impression with him was the reorganization of the industry (mergers, buy-outs, etc.).
Yu Suzuki -- Sega AM Plus Manager
Suzuki gives himself a 60 for the year. Asked about the PS3, Revolution and Xbox 360, he refers to Xbox 360 as being PC-like, Revolution as being toy-like and PS3 as being like a super home appliance. As a programmer, he states that he´s most interested in whatever has the most horse power, even if it means the system is difficult to handle (he breaks off into one of those car analogies people like to use when describing system power -- we´ll spare you the details). He closes off by stating that if the PS3, like the PS2, allows developers to gradually harness its power, he´s interested in it. With work on Psy-Phi complete, Suzuki says that he´s now started researching massively multiplayer Online RPG development (this includes Shenmue Online). He believes the possibilities for the genre will grow considerably in the future, noting that the vigor of the current Korean and Chinese game markets remind him of the Japanese game market years ago. The game that left the greatest impression with Suzuki was Nintendogs (he played it himself), adding that he was impressed overall with the Nintendo DS lineup. The event or happening that left the greatest impression with him was the start of projects from a number of major, independent developers like Hironobu Sakaguchi.
Makoto Yoshidumi -- Namco CT Company Producer
Yoshidumi, who works on the Tales series, gives himself a 97 out of 100 for the year, adding that 2004 was a 120 out of 100 year for him. The game that left the greatest impression with him in 2005 was Shadow of the Colossus. The big happening or event was Namco´s merger with Bandai.
Hiroi Ouji -- Red Company President
The creator of the Sakura Wars and Tengai Makyo series gives himself 70 out of 100 for the year. When asked about PS3, Xbox 360 and Revolution, he goes on and on about how interested he is in the Nintendo hardware -- specifically, the controller. For 2006, he states that he´d like to create a new manuscript (something that will possibly later become a game or anime -- Ouji is known for much more than just his games). He was most impressed by Shadow of the Colossus this year.
Kazunori Yamauchi -- Polyphony Digital President
The father of Gran Turismo gives himself an 80 for the year because of the successful overseas release of Gran Turismo 4 and the new challenges he took, including the new Gran Turismo for the PlayStation 3 and Tourist Trophy. When asked what he´s undertaking for 2006, he mentions finishing Tourist Trophy and concentrating on development of the new Gran Turismo (he seems to be referring to the PS3 title). For 2005, he was most impressed by Shadow of the Colossus.
So there you have it! Lots of vague hints at upcoming plans, and lots of praise for Shadow of the Colossus. Once 2006 hits, we can probably expect solid details on the games now getting the attention of these developers to slowly start leaking out, leading to a full flood come E3. Until then...
source: http://www.jeuxvideo.com/cgi-bin/jvforu ... solutions/
FF ADVENT CHILDREN , enfin un film a la mode DANTE!!
Sony a encore copié lol: http://www.factornews.com/news-15555-Le ... ne_co.html
It's like an entire continent packing in one country.